AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on Unified Platform in Europe, Q3 2024
Explore the performance of the top 2D cartoon games in Europe during Q3 2024, highlighting trends in downloads, revenue, and active user engagement.
In the third quarter of 2024, the 2D cartoon games category on a unified platform in Europe showcased diverse trends in downloads, revenue, and user engagement. Data from Sensor Tower provides an in-depth look at how these apps performed over the quarter.
Offline Games - No Wifi Games, published by Moreno Maio, experienced a notable decline in downloads, starting the quarter at approximately 1.5M and ending at around 626K. Revenue peaked at $9.7K in late July and gradually decreased to $7.5K by the end of September. Weekly active users saw a peak of 5.7M in mid-August before settling at about 5.2M at the quarter's close.
Royal Match from Dream Games maintained strong revenue figures, starting at $5.8M and reaching over $6.7M by the end of September. Downloads increased from 398K to 551K, demonstrating consistent growth. The game also enjoyed a stable weekly active user base, with numbers fluctuating slightly but closing at approximately 11.4M.
Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. showed a downward trend in downloads, starting at 640K and tapering off to 270K. Revenue started at $45K and decreased to about $43K by the end of the quarter. However, weekly active users displayed a positive trend, culminating in a rise to 2.5M by the quarter's end.
Vita Mahjong from Vita Studio saw a surge in both downloads and weekly active users. Beginning with 244K downloads, the game ended the quarter with a substantial 688K. Revenue, though modest, rose significantly from $481 to around $2.7K. Weekly active users increased dramatically, reaching over 1.7M by the end of September.
Satisroom: Perfectly Organized, a newer entrant, displayed impressive growth in downloads, peaking at 1.1M in mid-September before closing at 685K. Revenue, although starting from a low base, climbed to $888 by late September. Weekly active users rose sharply, reaching a peak of 1.7M before settling at 1.1M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.